[OGo-Users] Resolve Teams by default
Jeff
users@opengroupware.org
Wed, 27 Feb 2008 09:44:41 -0500
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On Tue, Feb 26, 2008 at 6:50 PM, Helge Hess
helge.hess-at-opengroupware.org|ogo-list| <
...> wrote:
> > I tried adding a "checked" in the line (eg: '<input type="checkbox"
> > var:checked="resolveTeams" checked />') and that blew something up
> > because it didn't show me the checkbox at all any more.
>
> Obviously. 'checked' already 'manages' the checked state.
Makes sense, I wasn't aware of the syntax.
> > I also tried changing "resolveTeams" to "true" and "1" to see if
> > that would affect anything - it did not.
>
> You could do:
> <input type="checkbox" const:checked="1"/>
> or just
> <input type="checkbox" checked="1"/>
>
> This will show the checkbox checked, but (obviously?) won't touch the
> 'resolveTeams' property of the component, hence won't resolve the
> teams in the fetch ...
I tried const:checked like you mention and it works as described - doesn't
resolve the teams in the fetch.
> Am I barking up the wrong tree?
>
> You probably need to set the 'resolveTeams' ivar to YES in some -init
> method of the respective component class.
The more I play with Resolve Teams vs. not resolving the team, I'm
confused.
I was under (I now think an incorrect) the impression that if I didn't
resolve the team, that the individual members would not be able to
accept/decline. I think I misunderstood that from the WCOGAG guide.
Is the WCOGAG guide simply saying that the participant roles (if using
attendee selector) get messed when you don't resolve a team?
Thanks,
Jeff
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<br><br><div class="gmail_quote">On Tue, Feb 26, 2008 at 6:50 PM, Helge Hess <a href="http://helge.hess-at-opengroupware.org">helge.hess-at-opengroupware.org</a> |ogo-list| <<a href="mailto:...">...</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">> I tried adding a "checked" in the line (eg: '<input type="checkbox"<br>
> var:checked="resolveTeams" checked />') and that blew something up<br>
> because it didn't show me the checkbox at all any more.<br>
<br>
</div>Obviously. 'checked' already 'manages' the checked state.</blockquote><div><br>Makes sense, I wasn't aware of the syntax.<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
> I also tried changing "resolveTeams" to "true" and "1" to see if<br><div class="Ih2E3d">
> that would affect anything - it did not.<br>
<br>
</div>You could do:<br>
<input type="checkbox" const:checked="1"/><br>
or just<br>
<input type="checkbox" checked="1"/><br>
<br>
This will show the checkbox checked, but (obviously?) won't touch the<br>
'resolveTeams' property of the component, hence won't resolve the<br>
teams in the fetch ...</blockquote><div><br><br>I tried const:checked like you mention and it works as described - doesn't resolve the teams in the fetch.<br> <br><br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
> Am I barking up the wrong tree?<br><div class="Ih2E3d">
<br>
</div>You probably need to set the 'resolveTeams' ivar to YES in some -init<br>
method of the respective component class.</blockquote><div><br><br>The more I play with Resolve Teams vs. not resolving the team, I'm confused. <br><br>I was under (I now think an incorrect) the impression that if I didn't resolve the team, that the individual members would not be able to accept/decline. I think I misunderstood that from the WCOGAG guide. <br>
<br>Is the WCOGAG guide simply saying that the participant roles (if using attendee selector) get messed when you don't resolve a team? <br><br>Thanks,<br>Jeff<br></div></div><br>
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