[OGo-Users] Resolve Teams by default

Jeff users@opengroupware.org
Wed, 27 Feb 2008 09:44:41 -0500


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On Tue, Feb 26, 2008 at 6:50 PM, Helge Hess
helge.hess-at-opengroupware.org|ogo-list| <
...> wrote:

> > I tried adding a "checked" in the line (eg: '<input type="checkbox"
> > var:checked="resolveTeams" checked />') and that blew something up
> > because it didn't show me the checkbox at all any more.
>
> Obviously. 'checked' already 'manages' the checked state.


Makes sense, I wasn't aware of the syntax.


> > I also tried changing "resolveTeams" to "true" and "1" to see if
> > that would affect anything - it did not.
>
> You could do:
>   <input type="checkbox" const:checked="1"/>
> or just
>   <input type="checkbox" checked="1"/>
>
> This will show the checkbox checked, but (obviously?) won't touch the
> 'resolveTeams' property of the component, hence won't resolve the
> teams in the fetch ...



I tried const:checked like you mention and it works as described - doesn't
resolve the teams in the fetch.


> Am I barking up the wrong tree?
>
> You probably need to set the 'resolveTeams' ivar to YES in some -init
> method of the respective component class.



The more I play with Resolve Teams vs. not resolving the team, I'm
confused.

I was under (I now think an incorrect) the impression that if I didn't
resolve the team, that the individual members would not be able to
accept/decline.   I think I misunderstood that from the WCOGAG guide.

Is the WCOGAG guide simply saying that the participant roles (if using
attendee selector) get messed when you don't resolve a team?

Thanks,
Jeff

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<br><br><div class="gmail_quote">On Tue, Feb 26, 2008 at 6:50 PM, Helge Hess <a href="http://helge.hess-at-opengroupware.org">helge.hess-at-opengroupware.org</a> |ogo-list| &lt;<a href="mailto:...">...</a>&gt; wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">&gt; I tried adding a &quot;checked&quot; in the line (eg: &#39;&lt;input type=&quot;checkbox&quot;<br>

&gt; var:checked=&quot;resolveTeams&quot; checked /&gt;&#39;) and that blew something up<br>
&gt; because it didn&#39;t show me the checkbox at all any more.<br>
<br>
</div>Obviously. &#39;checked&#39; already &#39;manages&#39; the checked state.</blockquote><div><br>Makes sense, I wasn&#39;t aware of the syntax.<br>&nbsp;</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
&gt; I also tried changing &quot;resolveTeams&quot; to &quot;true&quot; and &quot;1&quot; to see if<br><div class="Ih2E3d">
&gt; that would affect anything - it did not.<br>
<br>
</div>You could do:<br>
 &nbsp; &lt;input type=&quot;checkbox&quot; const:checked=&quot;1&quot;/&gt;<br>
or just<br>
 &nbsp; &lt;input type=&quot;checkbox&quot; checked=&quot;1&quot;/&gt;<br>
<br>
This will show the checkbox checked, but (obviously?) won&#39;t touch the<br>
&#39;resolveTeams&#39; property of the component, hence won&#39;t resolve the<br>
teams in the fetch ...</blockquote><div><br><br>I tried const:checked like you mention and it works as described - doesn&#39;t resolve the teams in the fetch.<br>&nbsp;<br><br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
&gt; Am I barking up the wrong tree?<br><div class="Ih2E3d">
<br>
</div>You probably need to set the &#39;resolveTeams&#39; ivar to YES in some -init<br>
method of the respective component class.</blockquote><div><br><br>The more I play with Resolve Teams vs. not resolving the team, I&#39;m confused.&nbsp; <br><br>I was under (I now think an incorrect) the impression that if I didn&#39;t resolve the team, that the individual members would not be able to accept/decline.&nbsp;&nbsp; I think I misunderstood that from the WCOGAG guide.&nbsp; <br>
<br>Is the WCOGAG guide simply saying that the participant roles (if using attendee selector) get messed when you don&#39;t resolve a team?&nbsp; <br><br>Thanks,<br>Jeff<br></div></div><br>

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